"Whatever you do, if you run into Fjölmine, don't run. Walk. Tip-toe. Crawl, if you have to. Just do not make a sound. They can't see you, but those ears are built for hearing the tiniest noise in the caves. You screw up once - you're dead."
- Survivor Ólaug Guide
Once a proud, industrious people, the Fjölmine made the mountains to the north their home, filling cave systems with art, science and magic. Their expansive culture bled into their view of the world, leading them to form armies and outposts, designed for taking over much of the north and causing conflict with the Kaldine to the south, as well as the already-feral Felicine of the Amar'Kash Jungle. With increased research into the magic inherent to the spirit of Azlyð and the Cycle itself, the Fjölmine, particularly their rulers, thirsted more and more for power, performing incredible feats using the resources of the world.
The greatest of these was the Tall Watch, a series of magic-made mountains created at a two to one ratio of mountains sacrificed to mountains created, clearing the peninsula to the north of mountains entirely. The Fjölmine used these to gain the advantage in the warred-over section of the south, able to sustain themselves in incredibly defensible outposts.
The most ambitious of their rulers was the Blind King; in an attempt to outlive the corruption they had discovered would claim them eventually, he had the top of the largest mountain in Azlyð sacrificed to give him energy. And so he still lives - but not as he once did, succumbing still to the inevitable magical decay after the death of their generation's Azlyðine .
Fjölmine are slender humanoids with long limbs, stretched by time and corruption into something unsettling. Crawling now through caves on all fours at an average height of 5'4", they have adapted to the dark; their eyes, once slim and almond-shaped, have been replaced by empty indentations. Their point-tipped ears, however, went though a similar change to their limbs and now stretch far behind their heads, extra folds in the cartilage perfect for hearing prey through long tunnels.
Though born approximately the size of a human child, Fjölmine offspring grow very quickly (often receiving a wealth of nutrients from prey), with their arms continuously growing during their adolescence. They reach full maturity at about ten years old, but never grow mental capabilities further than those of any wild animal, except for some memory of how to strap on (now ill-fitting) armour and haphazardly wield weapons. Most live 15-25 years.
They survive almost entirely on meat, but some foraging of fungi and lichen can sustain them in times of scarcity.
Collecting Fjölmine ears or fangs is a common practice among those who survive their encounters, and their armour and weapons, rusty as they may be, are scavenged.
Can use tools, such as weapons and basic armour, but not with skill. Few retain battle instincts, including some who act as natural leaders of packs. The Azlyðine being in the world has given all corrupted species sharper minds - but the Fjölmine, the most warlike of all the lost species, become a particular threat to the safety of humanity.